Category : Education

Listen to the Gears: 14

There were plenty of fascinating and diverse topics to listen to this week, but I am drawing these together in order to think about two tier systems.

New policy and technology podcast, Surprisingly Free Conversation had an interview with Tim Lee. He advocated for bottom-up processes where nobody is in charge (eg wikipedia or linux) rather than top-down processes like government (or microsoft) where you can easily lay the blame on one entity, which we seem hard-wired to do. In discussion, they considered the inefficiencies of top-down organisations, but realised that it would be hard to run some of them bottom-up.

It is an interesting concept to think about in terms of cultural institutions. Are most museums bottom-up or top-down systems? I think that there are probably both out there and also many shades of grey inbetween. I would suggest most are top-down systems: we’re always having to get permission to do something, aren’t we? Collections management systems are one place that bottom-up processes take place in a lot of museums. Records can be added to and altered as time passes. How could bottom-up systems be spread to other areas of museum and gallery running?

Also somewhat tied into a two-tier model is the dissemination of research. JISC talk about the recent report ‘Communicating knowledge: how and why UK researchers publish and disseminate their findings‘  published by the Research Information Network. What emerged is the same old argument about the traditional versus the new. Once more it all appears governed by money and what they described as the ‘value-for-money aspect’ of research funding. The report found the continued dominance of journal articles as a ‘highly legitimate form of scholarly communication’. This basically means that it is the method of dissemination which will attract you the most funding. Tell us something new?

They went on to discuss the ‘more rapid dissemination’ of conferences, briefings and working papers (still pretty traditional, there) and only latterly digital technology. For people who were debating something on a podcast, they didn’t seem to think that digital technology was all that great as a tool for publications or publicity. That given, they did admit change needs to happen, but that in research and academia these things take (aeons of) time to catch on. Apparently the theoretical physicists are blazing the trail with their wikis, blogs and podcasts.

I think museum people are pretty good at doing this too. How do you all disseminate your research? If it is via the more traditional methods, do you additionally get it out there via digital technology? If not, is it because it won’t attract the funding, as suggested? I’d be interested to know how this has affected your research.

Lastly, something on a lighter note. You might well wonder why I am asking you to watch Threadbanger‘s video tutorial on how to make a Michael Jackson costume for Halloween (apart from that you might be looking for costume ideas for this year). Real reason is: I would love to see this kind of tutorial for costumed interpreters or museum re-enactors to use. It challenges the notion that you have to spend exorbitant amounts of money to gain good costumes. There are so many people with making skills and with a little appropriate research, what a resource it could be for museums and freelancers on a budget.

Listen to the Gears: 12

There is a lot of interesting discussion about copyright on the airwaves at the moment.

Charles Arthur from Guardian Tech Weekly interviewed Joi Ito, CEO of Creative Commons who talked about the different levels of licencing available and how they might be used in different situations. Of course, Creative Commons is of most use in countries which are concerned with enforcing copyright, so it is not necessarily of interest worldwide. Those who do use it to effect  include Ridley Scott, the White House, Al Jazeera and the Powerhouse Museum (amongst many other museums), whose case study makes interesting reading if your museum or gallery is thinking of contributing to The Commons on Flickr.

View of Woman Holding a Fancily Decorated Bicycle from the Powerhouse Museum Collection, used under Creative Commons Licence

View of Woman Holding a Fancily Decorated Bicycle from the Powerhouse Museum Collection, used under Creative Commons licence.

Ito discussed some of the cases which had come to court recently involving Creative Commons licences: it was ruled in the US that breaching a Creative Commons licence was a breach of copyright. Will this now make Creative Commons seem more safe as the law has been tested?

As an investor in Twitter, Ito also addressed the growing push to monetise the service as part of a general discussion of business models and friends networks. That is a whole other discussion which there isn’t room for here, but is worth listening to for the latest developments.

If you’re in the UK, keep listening. The second segment of Guardian Tech Weekly discusses putting together a new BBC programme about the impact of the last 40 years of technological change on the British family. In researching for Electric Dreams, Gia Milinovich visited the Centre for Computing History’s Computer Museum in order to find the most appropriate technology for the family to use in each year of their realistic-as-possible journey. Some interesting observations were seen during the programme’s making including the apparent confirmation of a 1980s gender divide in computer use. I wonder, is this kind of social phenomenon reflected in computer or science museums?

Mark West’s The Mr Science Show branched out this week into enhanced podcasting in order to give a slide show of photographs. West had been affected by the red dust storms in Sydney and illustrated his meteorological explanation using some amazing Creative Commons photographs from Flickr.

Sydney Dust Storm by Lanz, used under Creative Commons licence.

Sydney Dust Storm by Ianz, used under Creative Commons licence.

Lastly, I think it’s pertinent that you all see this Monocle Culture video about Alfred Sirleaf, a newspaper editor in Monrovia. Each day he writes up the Daily Talk using local vernacular on a large blackboard outside his office, in order that the people can have access to the news where otherwise they could not afford to.

You can contact me at August(at)newcurator(dot)com

Listen to the Gears: 11

‘What’s the real story, then?’ asked a man of his eight or nine year old grandson, who had said that the museum’s text about the portrait of a 16th century gentleman farmer ‘wasn’t right.’ The boy told him an epic tale of bullfighting instead. It was fascinating to listen to and underlined for me the power of images on the imagination.

Photographer Taryn Simon’s recent TED presentation was about her work taking images of ‘secret sites and worlds we wouldn’t normally get to see’. She discussed two projects: photographs of other-wordly, behind-the-scenes locations, and wrongfully convicted people at crime scenes. Simon is interested in the multiple truths attached to images and opined here that the viewer’s perception hinges on the intent of the creator. She brings forth some compelling ideas about the use of photographs in criminal convictions for instance. In explaining the intent behind her own photographs, she outlines her own intent in presenting them, but what if she didn’t? What would we think? As she suggested, I would bet that it might not be exactly what she had just explained to us. There are always other stories surrounding the work: the idea of the other, the alternative.

The reading of art changes over time and with new evidence or thinking comes reinterpretation. Traditionally we learn from art historians about the meanings behind works. ArtBabble’s newest partners, SmartHistory made use of new technology to present a different kind of discussion about classical art. Describing themselves as a ‘dynamic substitute’ for traditional art history learning, they used Second Life ‘correspondents’ (real-life art historians) to interpret using a recreation of Michelangelo’s ceiling to the Sistine Chapel. In conversation they explained its significance, making, which techniques were used and focus on particular scenes, all of which you might expect from a traditional lecture. What made the difference is that it being Second Life, it can be viewed in the round and they can also fly about to see things close up. I would love to see this used to greater effect giving alternative explanations and with opposing historians and interpreters having debates in-situ in Second Life.

Or what about some children giving their opinions?  In the Our City podcasts, schoolchildren made recordings about their hometowns in a worldwide learning experiment. I do wonder how much input the children have into what they think is important in their city and how much the adults guide them. The episodes I have listened to describe their cities in rather pedestrian terms. Whilst I realise that there has to be guidance, they could use the children’s own language and creativity to a greater extent.

This leads me to an idea. Make a podcast wherein children could to tell others about both the real and imagined stories of the paintings. What would it be like to step inside a Gainsborough or a Mondrian. Would it be hot or cold, would there be other people or creatures in there? What might have happened just before that captured moment? This could lead to a large-scale outreach project set up between museums and galleries worldwide to supplement traditional art history and promote wider engagement between children and paintings.

Kind of like a cross between the Dictionary of Imaginary Places and a Jasper Fforde novel, but in a podcast.

Listen to the Gears: 10

There was a storyteller in residence recently at my local gallery, as part of an archaeological exhibition about the Stone Age. Performing at the height of the school holidays, he held swathes of children rapt with tales of hunting, fishing and trading. More than the life-sized wall painting of a mammoth or the guess-the-smell-of-the-stone-age boxes, he really brought the period to life for the visitors. They could ask him questions and recieve an accurate answer (I believe that he was an archaeologist who was also an amateur actor); they could see how a Stone Age person would dress and how he would use weapons. But none of this would have really come together had it not been for his verbal delivery. That made it come alive.

I have already addressed what makes a ‘good’ podcast (for me). I came up with a number of suggestions for ease of use and interest. One thing that I didn’t mention was the perhaps the most important: the style of presentation. When listening to podcasts and watching videos, I’m sure you notice as I do that no matter how interested you are in the subject, sometimes the presenter just bores the pants off you. That’s when I find my mind wandering from the latest developments in exhibition design to what I’m going to have for dinner, or what might be on at the cinema. This is clearly not what the makers of these media intended.

One of the most charismatic podcasts for storytelling that I have found (well, apart from The Moth, of course) is The Memory Palace. The latest episode reported on German prisoners of war escaping an Arizona prison camp in the 1940s. While this might not sound all that enthralling to you on the face of it, the presenter Nate DiMeo has that same great delivery as the Stone Age man. This coupled with an evocative backing track that lent itself to the spirit of the story really kept my attention.

I think it is well worth museums utilising people who can deliver the stories into museums and galleries to bring their exhibitions alive: even if only for special events. Get your podcast-makers to lay more emphasis on the delivery of the content too. The podcast and its presentation is one more layer of the interpretation, and one which needs equal standing with the gallery exhibits. In fact, it could even be just one part of the whole of the exhibit or collection, where you have to listen to the podcast to gain specific information in a museum version of transmedia storytelling.

I like to think of it like this. The most important person in the museum for the visitor is the assistant at the front desk who can tell them about that day’s tours and events, why the museum has loads of Simian ware but little flint and where is good nearby for lunch. The most important person to the podcast listener or video viewer is the presenter. They are the public face; the first impression for the whole outfit. It’s all in the delivery, people.

You can contact me at August(at)newcurator(dot)com.

Listen to the Gears: 7

Since listening to the Museum of Science, Boston podcast about vaccines a couple of weeks ago, I have been mulling over ideas. They discussed developments in cancer innoculations, but I have been considering the concept that museum visits could be prescribed as defence against aspects of the human condition.

‘Visits as vaccines!

Don’t end up complacant, bigoted or bored: attend your local gallery now!’

A vaccine introduces a little of the disease into your system to produce antibodies against it. How could this work in a museum situation? Could visiting the slavery exhibits and education sessions at the Royal Naval Museum help to vaccinate against bullying? Too harsh? What about a prescription to view some Gilbert and George to dissuade homophobia? Could it be a way for museum education to branch out in the future?

Of course, these visits could also be prescribed as alleviators of existing symtoms. Tate Britain did this with leaflets a couple of years ago.  They were pretty good, as I remember but I think it could go further than ‘maybe go and see this if you like cheerful yellow’.

I watched a wine podcast this week. I came away from it all gung-ho for trying out some red wine, and frankly I don’t even like it all that much. The point is that the presenter was really enthusiastic about his subject. I’d love museums to be that ebullient about their objects sometimes too. With some thought, this could work alongside the visits as vaccines idea.

This wine review had certain elements:

A bit about the region, how the wine is made, how much was produced, which were the best vintages, what the soil is like in the vineyard, a little about the owner, the maker, occasions you might drink it, and obviously its bouquet and palate.  This would be a great way to talk about an object (well, except for the tasting). In fact it is exactly the way we are taught to look at an object. Hang on…

As I said, I don’t know much about wine and I particularly value the ‘what to eat with it’ part of a review. Its something I don’t yet have the intrinsic judgement for. This could be used to aid cautious museum visitors. How about a ‘what to view next if you liked this, or it made you feel better?’ kind of application for museums? Leaving behind the leaflets of the Tate, augmented reality could really bring this idea into play. How about a trail that could vaccinate against first-date nerves or feeling down? All through viewing objects and learning about them. Imagine a virtual curator asking you what kind of mood you are in and suggesting that you go and view this sculpture because it sounds just right for you. And enthusiastically telling you a bit about why once you got there. In simple terms it would be like one of those flow charts where the answer to a question might lead you in a number of directions. Through the museum? Outside to see some public art? To another museum entirely?

Enthusiasm for a subject can get people to try something new. It might even change their whole outlook and improve their life. Don’t you think museums should try these ideas out?